
· YouTube
Analyzed by KidSight
WHAT IT MEANS AT EACH AGE
0–2
Too young
Art for Kids Hub depends on holding a pencil and following a line, and a two-year-old cannot do either yet. What a two-year-old gets from Art for Kids Hub is a grown-up's hand moving on paper.
3–5
A little young
The steps in Art for Kids Hub come at a steady clip, and each step is a shape to get onto the page. A four-year-old stays with the drawing if you pause often and sit alongside. On their own, a four-year-old falls behind the hand on screen.
6–8
Good fit
Age seven is where Art for Kids Hub fits. A seven-year-old has the hand control each step needs and the patience to finish a drawing, and the spoken instructions mean there is nothing to read or decode. A seven-year-old can get the paper out, press play and reach the end without you in the room.
9–10
Good fit
Art for Kids Hub still lands at age nine, because the steps are real drawing method. A shape gets built from simple parts and worked back into, so the skill holds up. The subjects sit at the softer end of what a nine-year-old picks for themselves.
WHAT IT’S ABOUT
Drawing
Wild animals
Toys
WHAT IT TEACHES
Shapes
WHAT TO KNOW
Steady and easygoing
SUMMARY
Art for Kids Hub has no story to grow out of, only a page to finish, which is why the same lessons hold from age seven to age nine. A child who likes to draw will use Art for Kids Hub, and a child who does not want to draw gets nothing from the show.
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