
· YouTube
Analyzed by KidSight
WHAT IT MEANS AT EACH AGE
0–2
Too young
Speed rules Wild Kratts out at age two before anything else does. The talking never stops, and the story turns on a problem a two-year-old cannot hold. A two-year-old gets color, movement and animals, which is something, but is not the show.
3–5
A little young
A four-year-old can follow Wild Kratts, mostly. The animals carry the show at age four and the bright tone helps. The pace never lets up, and the tense stretches land harder at age four than they will later.
6–8
Good fit
Age seven is where Wild Kratts fits. The speed stops being a problem and starts being the point: a seven-year-old holds a creature, a problem and a rescue at once, and picks up the facts on the way through. The tense stretches read as exciting to a seven-year-old rather than scary.
9–10
A little old
Wild Kratts thins at age nine without falling away. The animal facts hold up, and the animal facts are the reason to keep Wild Kratts on. The rescue wears out, because the rescue arrives the same way every time, so a nine-year-old stays for the creature and skips the chase.
WHAT IT’S ABOUT
Wild animals
The ocean
Bugs and insects
WHAT IT TEACHES
Nature and animals
Cause and effect
How things work
WHAT TO KNOW
Quick and nonstop
SUMMARY
Wild Kratts is a chase with a real animal in the middle of the chase. At age seven the speed and the tension are the fun, and at age four the same speed is what shuts a four-year-old out.
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